1.0 Bonebreak


So after some excellent discussion with Take Flight (Adam Vass and Cat MacDonald), I've been extremely hard at work streamlining the system and basically changing the skeleton the system uses.

That means that it will no longer be Forged in the Dark as of 1.0.  This is for a few reasons, mainly having to do with pace of play, making sure to emphasize the strongest parts of the experience (which is player generated content), as well as telling a more pointed story via a point-spend-action system, rather than leaving things to chance.

The system will appear a little more regimented; this is mainly to help give players and storytellers the ability to prompt each other for how things will go in the fiction.  

October release (likely Halloween) is still within my reach.  More to say later.

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